
Hey! I'm Sean, a technical game designer and avid learner.
I specialize in roundtrip gamified UX solutions cultivated through collaboration, iteration, and a passion for play.
Montessori play in a whole new way! Non-addictive, educational games for ages 2-8.
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Lead Developer & Designer
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Roundtripped 6+ years of front-end live-service experiences alongside an intercontinental team
- Recipient of an Apple Design Award and an App Store Award- a rare feat for a single app
"How might we make a combat game where the player doesn't attack?" was our challenge.
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Developer & Designer
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'Found the fun' via extensive rapid prototyping, implemented tools to empower team flows
- Awarded 2nd in Canada-wide student-games ESAC competition 2019
Excited laughter & learning in kids 0-6 alongside a world-class team in Sago's juiciest game yet
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Intern Developer
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Leveraged studio code base to take play further
- Honed minigame interfaces with internal and external feedback, delivering release-ready toys
Ask me more about
Gamification & Learning
I've created experiences that spark curiosity and player-led exploration throughout my career, realizing thought-provoking play at Pok Pok and Sago Mini.
Mentorship
I care deeply about the arts and support up-and-coming creatives where possible, offering critique and guidance to students, graduates, and community members.
Designing for Children
Refining experiences with some of the world's foremost experts in children's play lent me unique sensitivity for what delights and surprises kids and parents.
Distributed Teams
I've worked closely with distributed teams where language and disciplinary barriers challenged communication, requiring daily adaptability and problem-solving.
Mobile Games
Building world-class mobile products is my passion, roundtripping design and development, breaking conventions, and delivering truly one-of-a-kind results.
Public Speaking
I ran campus tours throughout college, and grew to love meeting new people and putting myself in situations that let me learn on my feet!
Knowledge
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Gamification for engagement, education
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'Finding the Fun' with prototyping, playtesting
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Cross-Timezone, country collaboration
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Designing for kids: playtesting, accessibility
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Documentation: Wiki, pitch, technical
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Managing technical debt & scaling projects
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Programming: systems, mechanics, motion
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Unity Development
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AI-based workflows and tools
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KPIs, goal setting, tracking progress
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​Internal & external feedback gathering
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Sprint planning, reviews, retrospectives
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Pitching ideas to stakeholders
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Testing and Quality Assurance
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Live-service experiences
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Hiring and mentoring talent
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Fostering culture and studio presence
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Cultivating team expertise with reading groups
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​Risk mitigation via identification, prototyping
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Mobile interfaces (iOS, Android, Amazon)

Leveraging a symbiotic background in game design and programming, my technically-oriented design process empowers proactive prototyping and ensures effective inter-departmental communication. With over six years of proven results round-tripping front-end design and development, I'm presently seeking fast-paced, collaborative opportunities.​
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Team looking for an advisor? Recruiter looking to discuss roles? Student searching for a free portfolio review? Please reach out to my email, I'd love to chat :)
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Thanks for taking the time to visit,
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Sean Braithwaite​​​​​​​​
