Super Juice Maker
Sago Mini, 2018-2019, iOS/Android/Amazon
I interned at Sago Mini in the summer of 2018 during Super Juice Maker's development. After completing the tasks planned for interns well ahead of schedule, I was put on the Super Juice development team for the remaining four months.
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I was drawn to Sago Mini's community and team-focused studio culture whilst searching for internship opportunities. Their reputation for producing best-in-class apps for kids sealed the deal, and I was thankful to land the job!
Process & Challenges
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Sago Mini Super Juice Maker was a big step-up in terms of challenge and complexity for me. While I had worked with many different programmers and their projects during college, this was the first time I worked inside a significant existing code-base with code standards. Needless to say, I learnt a lot about how bigger projects, and codebases, are organized and leveraged. I still think about that codebase, haha, it had so many great tools!
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During the week, we would scrum once, discussing playtesting feedback and setting short-term goals, then disperse for mostly independent development. At this time in my career I was very hesistant to ask for help (after all, that stubbornness had spurred me to great effect at the college), but now I found it holding me back! Learning to be ok with asking for help was one of the key takeaways from the internship for me, something I have continued to temper and grow in successive years.
The 'Taps' was one of three machines I made- it colorizes drinks!

Contributions​​​
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Unity Developer
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Implemented 2/6 playable Juice Machines (Glass swapper, taps, and another cut machine)
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Integrated systems and features alongside existing architecture and coding conventions
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Prototyped alternate machine interfaces for weekly playtesting
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Participated in weekly scrums and design discussions
I love the 'muscles + star eyes' transformation for Harvey!